Introduction

Welcome to CISC 3667 - Game Design and Development!

This web-site will provide a basic course outline, syllabus, and anything else that is important for the class. Feel free to email any questions, suggestions, thoughts, etc.




Readings

In addition, you are more than welcome to read any other game design or development books you find interesting. Here are a few suggestions:

  • The Art of Game Design: A Book of Lenses by Jesse Schell
  • Rules of Play: Game Design Fundamentals by Katie Salen and Eric Zimmerman
  • Game Design Workshop: A Playcentric Approach to Creating Innovative Games by Tracy Fullerton

If you have any suggestions for additional readings, please let me know!




Homework

Homework will be listed both here and on Brightspace and MUST be submitted via Brightspace unless instructed otherwise.

Homework:

  • Homework 0: If I do not have it already, please email me your preferred email address to ensure that you receive any class messages that will be sent out.

  • Homework 1: DUE 09/01 EOD - The purpose of this assignment is to critically examine what counts as a "game" through the lens of different game design theorists. Submit your 1-2 page response on Brightspace.


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